simovni2:implementation

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simovni2:implementation [2022/10/16 23:13]
laurentc [Software]
simovni2:implementation [2025/01/31 22:54] (current)
laurentc [Hardware]
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 ====== SimOvni 2 Implementation ====== ====== SimOvni 2 Implementation ======
 [[simovni2:implementation#development_environment_selected|Downloads]] [[simovni2:implementation#development_environment_selected|Downloads]]
 +
 +{{:simovni2:implementation:client_server.png?600|}}
 ===== Witness Side ===== ===== Witness Side =====
 ==== Hardware ==== ==== Hardware ====
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 ===== Investigator Side ===== ===== Investigator Side =====
 ==== Hardware ==== ==== Hardware ====
 +{{ :simovni2:implementation:laptop.png?400|}}
 laptop PC |  phone | tablet laptop PC |  phone | tablet
  
-The first prototype apps will run on laptop PC for a fast dev, for more room to place sliders/buttons.+The first prototype apps runs on laptop PC for a fast dev, for more room to place sliders/buttons.
  
-Les premieres appli protosseront sur PC portable pour aller beaucoup plus vite, pour avoir plus de place écran pour placer les contrôles en vrac. +La premiere appli protoest sur PC portable pour aller beaucoup plus vite, pour avoir plus de place écran pour placer les contrôles en vrac. 
 ==== Software ==== ==== Software ====
 Software stack Identical to the witness side. Software stack Identical to the witness side.
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 A new icon "Simovni2" should appear. A new icon "Simovni2" should appear.
 ====== Unity3d Scene Graph ====== ====== Unity3d Scene Graph ======
 +
 ===== Server (Investigator, PC) ===== ===== Server (Investigator, PC) =====
  
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   * time (current time on trajectory in seconds, starting from 0)   * time (current time on trajectory in seconds, starting from 0)
     * if moved while playing, allows to move back and forth along the recorded trajectory in a fast way     * if moved while playing, allows to move back and forth along the recorded trajectory in a fast way
-    * if moved while in pause, the behavior is completely different. It is for trajectory editing, with the intend to create a new key-point at a new time.+    * if moved while in pause, the behavior is completely different. It is for trajectory editing, with the intend to create a new key-point at a new time; starting with the current settings when pause was pressed (alt, az, roll, size, brightness, etc...).
  
 == movable only while in pause for trajectory editing == == movable only while in pause for trajectory editing ==
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 ===== Client (Witness, HMD) ===== ===== Client (Witness, HMD) =====
 ==== Scene Graph ==== ==== Scene Graph ====
 +{{ :simovni2:implementation:client_scene_graph.png|}}
   * Controller Client (running the polarControlClient.cs script): this is the main object. It manages all the parameters under control of the witness and received data updates from the investigator. It communicates using the Messaging Client object   * Controller Client (running the polarControlClient.cs script): this is the main object. It manages all the parameters under control of the witness and received data updates from the investigator. It communicates using the Messaging Client object
   * Messaging Client (running the messaging.cs script): It sends any detected changes to the data toward the server. It communicates with the server using of the TCP Client object. It is the same source file as for the server.   * Messaging Client (running the messaging.cs script): It sends any detected changes to the data toward the server. It communicates with the server using of the TCP Client object. It is the same source file as for the server.
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  • Last modified: 2022/10/16 23:13
  • by laurentc